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About

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Hi! I'm a passionate Game Developer with a strong foundation in building gameplay systems using coding patterns such as MVC, State Machines, Event-Driven Architecture, and Object Pooling. I love turning ideas into interactive experiences and thrive on solving gameplay and UI challenges through clean, scalable code.

Over time, I’ve developed several game features ranging from Inventory and Shop systems to Chest mechanics and Unlock queues—all backed by robust architecture for maintainability and performance.

Currently, I'm expanding my development journey into the Android platform, focusing on creating optimized and engaging mobile experiences.

I’m always learning, always building—and always ready for the next challenge in game development.

Explore My Games

Voxel World
VoxelCraft_icon_img.png

Adventure | PC

Inventory & Shop System
Inventory&Shop-System.png

Feature | PC & Android

Cosmic Curation
enemy.png

Space Shooter | PC

Snake 2D
Snake-2D.webp

Classic | SFML

Pong
Screenshot 2025-08-04 111049.png

Arcade | Classic | SFML

Fruit Ninja
FruitNinja.png

Classic | PC & Mobile

Mini Golf
Main_Menu_splash_Art.png

Sport | PC & Android

Ellen Adventures
Ellen_CutscenePortrait_000.png

2D Platformer | PC

Eventful Escape
Eventful-Escape.png

3D Horror | PC

Minesweeper
Minesweeper.webp

Arcade | Classic | SFML

Bullet Echo
Player.png

Action | Shooter | PC

Chest System
Chest-System.png

Feature | Android

Command Tactics
Command-Tactics.webp

Turn-Based | PC

Angry Monkey Defence
Angry-Monkey-Defence.webp

Classic | PC

Array Jumper
ChatGPT Image Aug 1, 2025, 07_11_32 PM.png

Arrays | SFML

Mr. Blocks
Mr-Blocks.webp

Obstacle | PC & Mobile

My Skills

Programming
Language

C#, C++

Coding
Patterns

MVC, State, Observer,
Object Pool, Service Locator, Command, Singleton

Game
Engine

Unity
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