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About

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Hi! I'm a passionate Game Developer with a strong foundation in building gameplay systems using coding patterns such as MVC, State Machines, Event-Driven Architecture, and Object Pooling. I love turning ideas into interactive experiences and thrive on solving gameplay and UI challenges through clean, scalable code.

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Over time, I’ve developed several game features ranging from Inventory and Shop systems to Chest mechanics and Unlock queues—all backed by robust architecture for maintainability and performance.

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Currently, I'm expanding my development journey into the Android platform, focusing on creating optimized and engaging mobile experiences.

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I’m always learning, always building—and always ready for the next challenge in game development.

Explore My Games

Mini Golf
Main_Menu_splash_Art.png

Sport | PC & Android

Ellen Adventures
Ellen_CutscenePortrait_000.png

2D Platformer | PC

Eventful Escape
Eventful-Escape.png

3D Horror | PC

Minesweeper
Minesweeper.webp

Arcade | Classic | SFML

Bullet Echo
Player.png

Action | Shooter | PC

Chest System
Chest-System.png

Feature | Android

Command Tactics
Command-Tactics.webp

Turn-Based | PC

Angry Monkey Defence
Angry-Monkey-Defence.webp

Classic | PC

Array Jumper
ChatGPT Image Aug 1, 2025, 07_11_32 PM.png

Arrays | SFML

Mr. Blocks
Mr-Blocks.webp

Obstacle | PC & Mobile

Inventory & Shop System
Inventory&Shop-System.png

Feature | PC & Android

Cosmic Curation
enemy.png

Space Shooter | PC

Snake 2D
Snake-2D.webp

Classic | SFML

Pong
Screenshot 2025-08-04 111049.png

Arcade | Classic | SFML

Fruit Ninja
FruitNinja.png

Classic | PC & Mobile

My Skills

Programming
Language

C#, C++

Coding
Patterns

MVC, State, Observer,
Object Pool, Service Locator, Command, Singleton

Game
Engine

Unity
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